3701 Two Dusks Week 2
Week 2 - (1/31/22)
Following feedback from Sagan we decided to change the game in a significant way. Due to the difficulty of implementation of our rotating tile set we have decided to go away with the rotating map for a simpler approach. Now when the player exits the safe area they are tasked with navigating a forest in search of an ingredient. Once the player has traversed the forest and found the ingredient the scene switches to night. The forest becomes flipped and tangled and the monster begins to chase the player. The only hope of the player correctly navigating the new twisted version of the map is if they remembered the important landmarks they had encountered on the way to the ingredient.
I began work on new level designs in photoshop again.
The dotted areas are areas that would open up on the return visit to disorientate the player. Some new paths may be slower or quicker and the player must rely on their intuition, memory, and quick decision making to escape the forest before the monster catches them.
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