Week 7 - (3/14/22) Now it was time for me to implement some sound effects and soundtrack. The three pieces of audio I was tasked with placing into the Unity project were the tracks that would play during World 1, World 2 as well as the monster cries for when the monster was in close proximity to the player. After browsing through a plethora of free sound effects, one of them was decided upon and I worked on implementing a script that would play the sound effect at a set interval whenever the distance between the player and the monster was less than a certain length. This length had to be worked out by trail and error but I decided upon a decent length that didn't have the monster screaming at the player until they were close enough to appear on-screen. The soundtracks for the worlds remained as the ones from the initial presentation pitch for the project. These tracks may be replaced down the line as we get closer to launch.