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Showing posts from April, 2022

3701 Two Dusks Week 10

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Week 10 (4/4/22) Finally at the home stretch.  A lot of this weeks work involved polishing up the dialogue and filling in any placeholder assets that still exist in the game.  The placeholder music was completely replaced with new copyright free themes.  We all voted on a few themes and decided upon the soundtrack for the game. The rest of the week involved finishing the website and getting all of our unfinished assets into the game.

3701 Two Dusks Week 9

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 Week 9 (3/28/22) Following the ingredient system that I implemented last week I was now tasked to linking the ingredients to different ending screens if the player escaped the monster in World 2.  There would be 3 different endings for the player, discounting the Game Over ending: 0-1 ingredients - ending 1 2-3 ingredients - ending 2 all 4 ingredients - ending 3 These endings all required their own canvases that needed to rigged up to static Booleans from World 1 scripts.  It took a bit of trial and error to get them all working correctly.  I also helped Thurston in troubleshooting some of the dialogue prompts not working correctly.  We had to edit a couple of scripts so that the "visited" flags worked correctly when the player began World 2.  This way the correct dialogue will be prompted when the player interacts with the points of interest after seeing or not seeing them in World 1.

3701 Two Dusks Week 8

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 Week 8 (3/21/22) Following the audio components I implemented last week I was tasked with a new gameplay system.  Collected ingredients for the potion that would be received following interacting with specific points of interest.  The four ingredients would need their own sprites and a HUD canvas so they player knows they have collected an ingredient.   Once I had canvas for the UI implemented I needed to write a new script and edit existing ones so that this UI script would update upon interacting with the POI.  I found that the best way to implement my idea was to change the source image for each element in the UI canvas.

3701 Two Dusks Week 7

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Week 7 - (3/14/22) Now it was time for me to implement some sound effects and soundtrack.  The three pieces of audio I was tasked with placing into the Unity project were the tracks that would play during World 1, World 2 as well as the monster cries for when the monster was in close proximity to the player. After browsing through a plethora of free sound effects, one of them was decided upon and I worked on implementing a script that would play the sound effect at a set interval whenever the distance between the player and the monster was less than a certain length.  This length had to be worked out by trail and error but I decided upon a decent length that didn't have the monster screaming at the player until they were close enough to appear on-screen.   The soundtracks for the worlds remained as the ones from the initial presentation pitch for the project.  These tracks may be replaced down the line as we get closer to launch.