3701 Two Dusks Week 9

 Week 9 (3/28/22)


Following the ingredient system that I implemented last week I was now tasked to linking the ingredients to different ending screens if the player escaped the monster in World 2.  There would be 3 different endings for the player, discounting the Game Over ending:

  • 0-1 ingredients - ending 1
  • 2-3 ingredients - ending 2
  • all 4 ingredients - ending 3


These endings all required their own canvases that needed to rigged up to static Booleans from World 1 scripts.  It took a bit of trial and error to get them all working correctly. 

I also helped Thurston in troubleshooting some of the dialogue prompts not working correctly.  We had to edit a couple of scripts so that the "visited" flags worked correctly when the player began World 2.  This way the correct dialogue will be prompted when the player interacts with the points of interest after seeing or not seeing them in World 1.

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