3701 Two Dusks Week 4

 Week 4 - (2/14/22)


After sending the map to Thurston for him to continue working on the level we had group discussions about ambience and design.  We agreed that there should be some natural elements like fog and falling leaves to give a bit more life to the forest.  We also talked about the idea of having ledges that can only be accessed from one side and blocked from another.  This was all to give the map a more permanent change after the player triggered the scene change.  We used Pokemon screenshots to discuss what these changes might look like.

        



Following our decision to implement fog and not implement ledges I was tasked with scripting the scene change following the player picking up the ingredient.  The player needs to collect this ingredient for the townspeople to make a potion to cure their curse.  I interpreted it as a magical flower.  When the player enters the final part of the forest it triggers a dialogue canvas and when the player interacts with the flower it changes scene to the dark twisted map.  I continued to collaborate with my teammates working directly in Unity to share assets and continue building out the game.


        


 

 




 

 

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