3701 Two Dusks Week 6
Week 6 - (3/7/22)
We continued to work on all of our respective tasks. We had decided to add four more POIs so I was responsible with rigging them up the same way I did with the previous four. These POIs would all be sign posts scattered around the forest to give a better sense of direction as the forest has appeared to feel a bit open and loose. An important task I had completed this week was creating a distinct canvas for each POI that would only trigger if the player has come across it in map 1.
So if the player comes across a POI during their first traverse of the forest it sets a flag for when the player loads into the second map. If the player comes across a flagged POI the player will receive a different set of dialogue explaining that that specific POI seems familiar. Doubling the amount of canvas objects and thus dialogue goes a long way to establishing a bit of immersion to the scenes.
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