3701 Two Dusks Week 1
Week 1 - (1/24/2022)
I joined group 2 a bit late into initial development so the week of January 24th will be my first week on the project. The aesthetics and concept have already been established. The game will be a fantasy horror game requiring the player to escape a monster from a rotating tile map of sorts. To bring my passion in game design to the project I initially started work on a level design for the first level. I began work in photoshop.
The idea here is a player would first begin in a safe area where they would receive the mission from the NPC characters who would explain the story through exposition. Once the player was ready to begin they would leave the safe area through the gate and enter the forest. Every time a player enters a new forest tile it would rotate the game map. The gates that allow the player to cross tiles would remain. This means that certain tiles that were inaccessible before are now accessible and likewise with previously accessible ones.
The following is rough pipeline sketch of how we would establish the game world in Unity. The steps are as follows:
- Establish game world scene with lighting engine.
- Build the tile map with gates belonging to certain parts.
- Build the entire tile set of paths including each possible path.
- Build a script that can force the tiles to rotate following the player leaving the first one.
- Introduce the monster character on one of the tiles and build its AI.
- Polish and add art assets.
Comments
Post a Comment