3701 Two Dusks Week 3
Week 3 - (2/7/22)
Work began in Unity with a tutorial package that we found online. It matched our aesthetic for a pop-up book visual style while offering some 3D elements as well. I was now tasked with building out the map in Unity using this package.
The above is a very early concept of building using the Unity package. Since all off the bounding terrain are 2D sprites on 3D objects they must be duplicated and aligned correctly to give a sense of natural curves to the bounding area. Rock sprites were used until the artists finished their tree and shrubbery assets.
The gate would be the final part of the safe area until the player ventured out into the forest. I began shaping the pathway in accordance with my sketch from last week before handing the project file off to my teammates to continue the map building.
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